Exporting Procedural Data for Integration
Procedural data generated in Infinity Creator can be exported and integrated into other applications.
1. Exporting Procedural Assets
Mesh & Object Exports
- Select File in the Header Menu and scroll down to Export.
- Select "Export as 3D Scene" (
.fbx,.obj). - Choose export settings and confirm.
Texture Exports
- Select a Texture Node in the Node Graph.
- In the Inspector Right-Click the output and select Save to Asset (
.png,.jpg,.tga).
2. Deployment
Click Deploy in the top right area of the Views Menu. Follow the directions on the intended software for deployment.
Unity - Export .fbx and .png for direct import.
Unreal Engine - Use .fbx or .exr for terrain and textures.
Other Software - Custom pipelines using .json exports.
Next Steps: