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Exporting Procedural Data for Integration

Procedural data generated in Infinity Creator can be exported and integrated into other applications.


1. Exporting Procedural Assets

Mesh & Object Exports

  1. Select File in the Header Menu and scroll down to Export.
  2. Select "Export as 3D Scene" (.fbx, .obj).
  3. Choose export settings and confirm.

Texture Exports

  1. Select a Texture Node in the Node Graph.
  2. In the Inspector Right-Click the output and select Save to Asset (.png, .jpg, .tga).

2. Deployment

Click Deploy in the top right area of the Views Menu. Follow the directions on the intended software for deployment.

Unity - Export .fbx and .png for direct import.
Unreal Engine - Use .fbx or .exr for terrain and textures.
Other Software - Custom pipelines using .json exports.

Next Steps: