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Exporting Procedural Data for Integration

Procedural data generated in Infinity Creator can be exported and integrated into other applications.


1. Exporting Procedural Assets​

Mesh & Object Exports​

  1. Select File in the Header Menu and scroll down to Export.
  2. Select "Export as 3D Scene" (.fbx, .obj).
  3. Choose export settings and confirm.

Texture Exports​

  1. Select a Texture Node in the Node Graph.
  2. In the Inspector Right-Click the output and select Save to Asset (.png, .jpg, .tga).

2. Deployment​

Click Deploy in the top right area of the Views Menu. Follow the directions on the intended software for deployment.

Unity - Export .fbx and .png for direct import.
Unreal Engine - Use .fbx or .exr for terrain and textures.
Other Software - Custom pipelines using .json exports.

Next Steps: